![]() ![]() In Deep Rock Galactic you pick which class of dwarf miner you’d prefer to enter the mines with. You can increase the complexity, length and difficulty of each run to make it more interesting – hence the need for equipment upgrades and adding perks to your dwarf. Overall, the point of the game is to go on these random missions to collect specific resources or to extract bots and make it back to your team’s drop pod safe and sound.Īfter successfully completing missions you’ll earn credits and what not to go towards cosmetics, perks and equipment upgrades. Honestly it’s a great mixture of mechanics and you can tell that it’s inspired at least by the games I mentioned. Then Team Fortress 2 comes in with being able to pick different classes that have different weapons/abilities.įor example, the gunner has a minigun that spins up and shoots fast much like the heavy class in Team Fortress 2. There is no play-through that will play the same, each mine is procedurally generated. There are some Minecraft mechanics such as the entire mine being able to be destroyed and that each mine is different every single time. This beefy perk will allow Gunners to get back to battle quickly, especially if there's a boss fight happening.In a nutshell, Deep Rock Galactic is a mixture of Left 4 Dead and mechanics borrowed from games such as Minecraft and Team Fortress 2.Ī bit of Left 4 Dead is in here because there are random waves of alien bugs that swarm in to try and kill you as you delve deeper into the mines. After resupplying, your weapons will be automatically reloaded. ![]() The Resupply Pod will also replenish up to 25% more health than usual. With the highest tier of the perk Resupplier, you can use the Resupply Pod 50% faster. ![]() Resupplierīeing the tank of the group, you must get resupplied exponentially well above all other characters. Gunner's having this perk equipped become even more valuable and dependable to the team. With this perk, you'll be able to get that extra money and Nitra quickly without even realizing it. The Gunner is who you rely on to expend ammo on tough enemies, not Loot Bugs. Loot Bugs drop a ton of useful Gold and Nitra when killed, but you have to take your attention and ammo away from the objective to seek them out. This perk makes it so that Loot Bugs automatically explode when near you. ![]() This way, you won't have to worry about downing teammates while going ham and defending objectives. With this perk, you and any teammate you're with taking and receive 50% less damage from friendly fire. Gunners are probably the first people to be guilty of friendly fire due to the amount of firepower and rate of fire they have. Especially if you're playing a fun-loving dwarf that has access to a minigun. RELATED: Deep Rock Galactic: Complete Driller Guide Friendlyįriendly fire is a deadly thing in looting and shooting games. Smaller, common enemies in Deep Rock Galactic always come in large groups which makes your secondary weapon has a high rate of fire an advantage. At the end of the day, when going against bosses and strong foes, you'll want your primary weapon to hit the hardest. The revolver hits heavier, but the burst fire gun is quickest. That's the difference between secondaries Bulldog Heavy Revolver and BRT7 Burst Fire Gun. With a heavy-hitting single-shot main weapon, you'll want something speedy as your secondary weapon. The loss of rate of fire is not that large in comparison. The default minigun fires fast, the speed is unmatched, but the autocannon in question hits way harder. The best primary and secondary weapons to use as the Gunner are the Thunderhead Heavy Autocannon and the BRT7 Burst Fire Gun. You may also unlock and purchase another secondary weapon, the BRT7 Burst Fire Gun, and two more grenades, an incendiary and a cluster grenade. RELATED: Deep Rock Galactic: Complete Engineer Guideīy completing the weapons Assignments, you can earn two more heavy primary weapons, the Thunderhead Heavy Autocannon and the Hurricane Guided Rocket System. ![]()
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